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  • The Makeathon Manual
    • MTF Makeathons
    • What is a Makeathon?
    • What's the idea behind it?
    • Why are Makeathons useful?
    • What are the benefits for educators?
    • Why doesn't everyone run them?
  • Planning a Makeathon
    • Purpose and Goals
    • Location and Timeframe
    • Finding participants
    • Resources and Materials
  • Designing a Makeathon
    • Programme and Schedule
    • Creating Challenges
    • Brainstorming and prototyping
    • Surprise and Play
    • Collaboration and Mentorship
    • Case Study: Mind Over Matter
  • Facilitating a Makeathon
    • Setting the scene
    • Encouraging Collaboration
    • Guiding Participants
    • Group Roles
    • Providing Resources
    • Case Study: MicroBit vs SDGs
    • Presentations
    • Case Study: MTF Makeathon presentations
  • Activities and Games
    • Brainstorming activities
    • Design games
    • Prototyping activities
    • Save Humanity!
  • Evaluating a Makeathon
    • Collecting Feedback
    • Assessing Success
    • Future Development
    • Celebrating Success
  • Conclusion
    • Key Takeaways
    • Further reading
  • Thanks!
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PreviousFurther reading

Last updated 2 years ago

This Manual was written by Andrew Dubber, director of MTF Labs, with assistance from Tom Fox, Maia Toots and Michela Magas.

The Manual was supported by a Makeathon training project commissioned by CTK Rijeka, with special thanks to Zagorka Prce-Veseli.

Thanks for reading!

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