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  • The Makeathon Manual
    • MTF Makeathons
    • What is a Makeathon?
    • What's the idea behind it?
    • Why are Makeathons useful?
    • What are the benefits for educators?
    • Why doesn't everyone run them?
  • Planning a Makeathon
    • Purpose and Goals
    • Location and Timeframe
    • Finding participants
    • Resources and Materials
  • Designing a Makeathon
    • Programme and Schedule
    • Creating Challenges
    • Brainstorming and prototyping
    • Surprise and Play
    • Collaboration and Mentorship
    • Case Study: Mind Over Matter
  • Facilitating a Makeathon
    • Setting the scene
    • Encouraging Collaboration
    • Guiding Participants
    • Group Roles
    • Providing Resources
    • Case Study: MicroBit vs SDGs
    • Presentations
    • Case Study: MTF Makeathon presentations
  • Activities and Games
    • Brainstorming activities
    • Design games
    • Prototyping activities
    • Save Humanity!
  • Evaluating a Makeathon
    • Collecting Feedback
    • Assessing Success
    • Future Development
    • Celebrating Success
  • Conclusion
    • Key Takeaways
    • Further reading
  • Thanks!
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Conclusion

PreviousCelebrating SuccessNextKey Takeaways

Last updated 2 years ago

So what did we learn?

Makeathons are a great way to learn new ideas, prototype solutions to grand challenges, create new things, work with people you might not otherwise have encountered, and develop new skills.

To make them work, it's important to plan them well, design the activities, work with the participants closely and get them to take on roles and responsibilities within the group to keep on track, keep it fun and help everyone reach the best possible result.

What follows are the key takeaways and some further reading that will give you a much deeper insight into how and why to run a Makeathon.

Good luck!